Learn to play
Fifteen short lessons, each on a real battlefield with only the units it needs. The coach says what to do; after 20 seconds it says more, and after 45 a Show me button does it for you. Take them in order or open any one.
- L0Walk in, take the tableYou stand 30 m from your Main CP. No enemy near; the battle is running at 1x.
- L1Read the mapAt the table. Your tank company and a scout section; two enemy sightings 3 and 6 km off, one fresh and one 5 minutes old; one objective (the radio relay) 2 km ahead.
- L2Your first orderYour tank company; the radio relay 2 km ahead, held by nobody.
- L3First contactYour tank company; two enemy vehicles in the open 2 km ahead.
- L4Lines and limitsTwo tank companies side by side; a road runs to an objective 4 km ahead.
- L5FiresA scout section, an artillery battery; an enemy sighting 7 km off, 4 minutes old; enemy guns that will fire on you.
- L6Air warAn F-35A flight, an A-10C flight and an MQ-9 orbit; an enemy air defense radar and an enemy tank company 12 km off.
- L7Air defense and the JTAC markYour Patriot battery; enemy aircraft coming; you in the field with binoculars, an enemy vehicle 3 km off.
- L8In the fieldYou in the field beside two of your companies; an enemy sighting 2 km off; your JLTV parked by you.
- L9Your staff IAt the table; one battalion; 10,000 RP.
- L10Your staff IIA Sub-Commander with a battalion and a Defend mission; enemy coming.
- L11Supplies and holding groundYour tank company at 30% fuel; a supply truck 3 km behind; the fuel point objective nearby, held by nobody; a FOB kit truck.
- L12Buy and place your forceThe planning screen with 170,000 RP and nothing bought.
- L13Dig-in and H-HourThe dig-in after both sides are ready: your force placed, an engineer company.
- L14Winning and losingYour company 1 km from the enemy Main CP, which has two guards; the Initiative bar at 750.
- GRADGraduationA real match against the computer at Easy, on a random map. At the end it lists what you used and the lesson for what you did not.